The spring semester of 2024 I was a sound design intern at Martin Stig Andersen. During the internship i worked on the upcoming game Cairn developed by The Game Bakers. This internship was part of my 6th semester at Sonic College.
Category: Game Audio
You are home alone and it is your bed time. Before you go to bed, you have to turn off all the lights in your house. But we all now how scary that can be, so you have to do it as fast as possible to outrun the darkness.
My role: Coding in Unity, Implementation in FMOD, communication between Unity and Arduino, Mixing, Sound Design Bogmekanikeren is an interactive, immersive audio book for kids, where you choose your own story. We were a group of five students at Sonic College for this project. I was in charge of programming and audio implementation. I also…
CLOSER
A game about finding your emotions after a depression. My role: Everything (including Sound Design, Music, Programming and Game Design) This game, made by myself, was a project in the course “Game Audio” at Sonic College. Audio was implemented into Unity 3D using FMOD. It was an individual project where we had to make a…
Sunlighter (Game jam)
My role: Sound Design, Music & Implementation in FMOD This game was made at a 24 hour game jam we held at Sonic College. I did the sound design, music and implementation in FMOD. “Another day on the job, as an interstellar electrician. As usual, you’ve been called out to fix a broken sun.” https://mikras1.itch.io/sunlighter…
Ape’s Journey
My role: Sound Design, implementation and Dolby Atmos mixing in Wwise Ape’s Journey is a short game developed by one of my instructors in 3d-Audio at Sonic College. Our job as students was to add sound to it and mix it in our Dolby Atmos Mastering Suite. We were put into teams, where each student…